Michal Rutkowski
Technical Architect/Tech Lead interested in delivering data driven solutions that scale.
After a few years working as a software engineer in Poland I moved to the UK to do a PhD in theoretical computer science, with focus on verification and optimisation of real time systems using game theoretical concepts.
Since completing the PhD, I worked on delivering software solutions that are scalable and enable my organisation to move fast. First, as a technical architect for one of the game teams at Playfish, the London based EA game studio and now as a senior core services engineer at Yammer/Microsoft.